![]() All of these effects have mass appeal, which at first glance sounds totally irrational. Roguelikes usually have three main aspects to them: randomized levels, permadeath, and incremental improvement. That’s why I will analyze today the genre of roguelike deckbuilding games and try to figure out a few lessons we can apply for board games as well. ![]() And since I had the same feeling a while ago when I played Slay the Spire, I wanted to take the time to analyze why these kinds of games are so addictive and how they manage to create these fun and challenging experiences. ![]() And it wasn’t the theme, the story or the graphics that hooked me. And after only a few rounds I was hooked. Since it was recommended to me by a good friend who knows exactly what kind of games I like, I decided to have a look at it. All this in combination didn’t blow me away and I would have never played the game without the direct recommendation and the very good reviews. The game is a roguelike deck builder, which is very much like Slay the Spire. You ride a train through hell and try to prevent angels or other holy creatures from destroying a shard of the last hellfire. The game I’m talking about is called Monster Train. ![]() Together we will explore the secrets of different game mechanics and reach the next level as a game designer.Ī few weeks ago I was recommended a new game. My name is Marvin and I am an ambitious game designer on my quest to develop a co-operative fantasy card game.įor this podcast, my vision is to take you with me on this exciting journey. Hello fellow adventurers and welcome to the Nerdlab – Where we transform our gaming passion into incredible game designs and learn how to nerd like a boss. Subscribe: Google Podcasts | Spotify | Amazon Music | RSS ![]()
0 Comments
Leave a Reply. |